#pragma once
#include "BulletMove.h"

class BulletMoveLine : public BulletMove
{
private:
	static BulletMoveLine* _p_this;
protected:
	BulletMoveLine();
public:
	D3DXVECTOR2 MoveCalc(D3DXVECTOR2 pos, Move_info* moveinfo, UINT id, DWORD randid);
	static BulletMove* Instance();
};